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https://www.selleckchem.com/pr....oducts/tabersonine.h
We assessed how self-motion affects the visual representation of the self. We constructed a novel virtual-reality experiment that systematically varied an avatar's motion and also biological sex. Participants were presented with pairs of avatars that visually represented the participant ('self-avatar', or another person ('opposite avatar'. Avatar motion either corresponded with the participant's motion, or was decoupled from the participant's motion. The results show that participants identified with (i) 'self-avatars' over 'oppos

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