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How can I convert a sphere to a heightmap texture for use with the shader that I have already built?

The sphere is actually the inside of a cube instead of a sphere. My issue is my heightmap is showing part of the cube which is what it should be showing instead. See the code below.

Shader "Custom/SphereShader" {
Properties
{ 50e0806aeb fitsal
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https://moulderp.it/wp-content..../uploads/2022/06/Fut
http://www.ekifoods.com/wp-con....tent/uploads/2022/06
https://sjdistributions.com/wp....-content/uploads/202
https://lordwillprovide.com/wp....-content/uploads/202


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