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This article proposes a real-time event-triggered near-optimal controller for the nonlinear discrete-time interconnected system. The interconnected system has a number of subsystems/agents, which pose a nonzero-sum game scenario. The control inputs/policies based on proposed event-based controller methodology attain a Nash equilibrium fulfilling the desired goal of the system. The near-optimal control policies are generated online only at events using actor-critic neural network architecture whose weights are updated too at the same inst

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