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Finally, the detected blink candidates are verified using a 2D Pyramidal Bottleneck Block Network (PBBN). We also propose an alternative approach that uses a sequence of frames instead of an image as input and employs a continuous 3D PBBN that follows most of the state-of-the-art approaches schemes. Experimental results show the better performance of the proposed approach compared to the state-of-the-art approaches.This paper aims at solving a stochastic two-player zero-sum Nash game problem studied in Singh and Lisser (2019). The main c

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