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https://www.selleckchem.com/pr....oducts/Tranilast.htm
The findings show gamification could significantly improve the effectiveness of education for normal behaviors in physical activity. The findings show gamification could significantly improve the effectiveness of education for normal behaviors in physical activity. Cognitive impairment is one of the debilitating consequences of multiple sclerosis (MS) with negative effects on daily life, individual and social activities, quality of life (QOL), and depression. No approved medication is introduced so far for affected individuals. We aim

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