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Results provide some initial evidence supporting potential efficacy of a board game designed to increase delay of gratification. Future research can clarify (1) which components of game play (if any) are linked with broader changes in delay of gratification, (2) impacts of this intervention in more diverse samples, and (3) whether experimental manipulation of delay of gratification affects outcomes like achievement and weight, which have been linked to this skill in observational studies. Results provide some initial evidence supporting