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Work began on Spore in 2000, however improvement hit a number of snags alongside the way, mainly involving gameplay because the staff went by several iterations earlier than landing on the 5 stage construction seen within the end product. Originally introduced in 1997, development duties were dealt with by 3D Realms for the next decade until the studio was downsized and the Duke Nukem Forever staff all misplaced their jobs. Following the departure of project lead Tom Hall the next yr, a brand new team took over growth duties and over the next half-decade