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https://www.selleckchem.com/products/pf429242.html
The main motivation for online gaming in the non-disordered gaming group was recreation (13.3, sd = 2.7) but only the fourth main motivation in the disordered gaming group behind competition (16.3, sd = 3.7), escape (16.2, sd = 4.3), and coping (15.1, sd = 3.7). Increased hours of gameplay on weekdays and weekends were noted in the disordered gaming group compared to non-disordered gamers. CONCLUSIONS A small percentage of gamers in Ireland demonstrate disordered gaming characteristics and gaming disorder, consistent with data from oth

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