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This article considers a subspace guarding game in high-dimensional space which consists of a play subspace and a target subspace. Two faster defenders as a team cooperate to protect the target subspace by capturing an attacker which strives to enter the target subspace from the play subspace without being captured. A closed-form solution is provided from the perspectives of kind and degree. Contributions of the work include the use of the attack subspace (AS) method to construct the barrier, by which the game winner can be perfectly pred