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https://www.selleckchem.com/GSK-3.html
Omnidirectional images (also referred to as static 360 panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an important problem which receives little attention. We argue that, apart from the distorted panorama itself, two types of VR conditions are crucial in determining viewing behaviors of users and the perceived quality of the panorama the starting point and the exploration time. We first carry out a psychophysical experim

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